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Masahiro Sakurai on Creating Games
πΊ SERIES
|
2022 |
4 Seasons
|
Returning Series
β
10.0
/10
13 views
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development.
The goal? To try and help make games around the world a little more fun!
Season 1
Season 2
Season 3
Season 4
S1 E1
About This Channel
2022-08-24
S1 E2
Masahiro Sakurai's Creative Works
2022-08-24
S1 E3
Stop for Big Moments! [Design Specifics]
2022-08-24
S1 E4
Kirby's Dream Land [Game Concepts]]
2022-08-25
S1 E5
Frame Rates [Planning & Game Design]
2022-08-26
S1 E6
Risk and Reward [Game Essence]
2022-08-29
S1 E7
Game Development Isn't a Game [Work Ethic]
2022-08-31
S1 E8
Down with Lag! [Grab Bag]
2022-09-02
S1 E9
Squeeze and Release [Game Essence]
2022-09-04
S1 E10
Draw the Light, Not the Asset [Graphics]
2022-09-07
S1 E11
Kirby's Adventure [Game Concepts]
2022-09-09
S1 E12
Presentations Are All About Speed! [Work Ethic]
2022-09-12
S1 E13
Game Awards [Grab Bag]
2022-09-15
S1 E14
Assigning Animations [Animation]
2022-09-18
S1 E15
Game Essence in Role-Playing Games [Game Essence]
2022-09-21
S1 E16
Make It "Pop" [Effects]
2022-09-23
S1 E17
Just Let Them Play! [Planning & Game Design]
2022-09-26
S1 E18
Clarity vs. Style [UI]
2022-09-28
S1 E19
Giving "Weight" to Buttons [Design Specifics]
2022-09-30
S1 E20
Kirby Super Star [Game Concepts]
2022-10-03
S1 E21
Try Telling That to the Player [Work Ethic]
2022-10-05
S1 E22
Name Files Logically [Programming & Tech]
2022-10-07
S1 E23
Keeping Rewards in Sight [Planning & Game Design]
2022-10-10
S1 E24
Exercise While You Game! [Grab Bag]
2022-10-12
S1 E25
Make the Tempo Match the Game [Audio]
2022-10-14
S1 E26
Fun Beyond Game Essence [Game Essence]
2022-10-17
S1 E27
Super Smash Bros. [Game Concepts]
2022-10-20
S1 E28
Too Much is Just Right [Animation]
2022-10-24
S1 E29
Spec Changes [Work Ethic]
2022-10-26
S1 E30
Emphasize Objects with Collision [Graphics]
2022-10-28
S1 E31
The Price of Games [Grab Bag]
2022-10-31
S1 E32
Strike a Balance with Sound Effects [Audio]
2022-11-02
S1 E33
Text Size [UI]
2022-11-04
S1 E34
Making a Living Making Games [Planning & Game Design]
2022-11-07
S1 E35
Let Your Characters Shine [Effects]
2022-11-09
S1 E36
Breaking Down Attack Animations [Animation]
2022-11-11
S1 E37
Jump Physics [Design Specifics]
2022-11-14
S1 E38
Writing Game Proposals [Work Ethic]
2022-11-16
S1 E39
My Feline Friend, Fukurashi [Grab Bag]
2022-11-18
S1 E40
Super Smash Bros. Melee [Game Concepts]
2022-11-21
S1 E41
The Fiend's Cauldron [Game Essence]
2022-11-23
S1 E42
A Small Window Into the World [Planning & Game Design]
2022-11-25
S1 E43
Sharing Info Within a Team [Team Management]
2022-11-28
S1 E44
Distinguishing Between Major and Minor Elements [Graphics]
2022-11-30
S1 E45
That Was Then, This Is Now [Grab Bag]
2022-12-02
S1 E46
Making Your Game Easy to Tune [Programming & Tech]
2022-12-06
S1 E47
Eight Hit Stop Techniques [Design Specifics]
2022-12-09
S1 E48
Let Players Cheat the System [Game Essence]
2022-12-12
S1 E49
Making Lead-ins Instant and Impactful [Animation]
2022-12-14
S1 E50
Jobs in Game Development [Team Management]
2022-12-16
S1 E51
The Potential of One Button [Planning & Game Design]
2022-12-20
S1 E52
Prep Your Proposals Hot and Fast [Work Ethic]
2022-12-23
S1 E53
Sora Ltd. [Grab Bag]
2022-12-25
S1 E54
Listen in Various Environments [Audio]
2022-12-28
S1 E55
Modern Quality of Life Features [UI]
2022-12-30
S2 E1
Flash, Blast, and Smoke [Effects]
2023-01-02
S2 E2
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
2023-01-04
S2 E3
Team Digital or Team Physical? [Grab Bag]
2023-01-06
S2 E4
Kirby Air Ride [Game Concepts]
2023-01-09
S2 E5
Don't Wait to Speak Your Mind [Team Management]
2023-01-11
S2 E6
Don't Anchor Your Center Point [Design Specifics]
2023-01-13
S2 E7
Attack Poses [Animation]
2023-01-16
S2 E8
Get the Sense of Scale Right [Graphics]
2023-01-18
S2 E9
Good Errands and Bad Errands [Planning & Game Design]
2023-01-20
S2 E10
Falling Sells the Feeling of Flight [Game Essence]
2023-01-23
S2 E11
Sora's Work-From-Home Strategies [Grab Bag]
2023-01-25
S2 E12
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
2023-01-27
S2 E13
Put Parameters in Brackets [Programming & Tech]
2023-01-30
S2 E14
Game Music and Ambient Sounds [Audio]
2023-02-01
S2 E15
Directors Need to Be Unique [Work Ethic]
2023-02-03
S2 E16
Do We Really Need Enemies? [Game Essence]
2023-02-06
S2 E17
Competing with the Past [Grab Bag]
2023-02-09
S2 E18
Say No to Slow! [Design Specifics]
2023-02-11
S2 E19
Meteos [Game Concepts]
2023-02-14
S2 E20
Consider Rewards First [Game Essence]
2023-02-17
S2 E21
Learn to Count Frames! [Planning & Game Design]
2023-02-20
S2 E22
Follow-Throughs Make the Impact [Animation]
2023-02-22
S2 E23
Loading Screens [UI]
2023-02-24
S2 E24
Visual Effects in Slow Motion [Effects]
2023-02-28
S2 E25
Marketing is Multiplicative [Marketing]
2023-03-03
S2 E26
Games and Eye Strain [Grab Bag]
2023-03-06
S2 E27
Do Competitive Games Have to Be Complex? [Game Essence]
2023-03-08
S2 E28
Just Do It Already! [Work Ethic]
2023-03-10
S2 E29
Units of Speed [Design Specifics]
2023-03-14
S2 E30
Making Tutorials Feel Natural [Planning & Game Design]
2023-03-17
S2 E31
Game Essence in Falling-Block Puzzle Games [Game Essence]
2023-03-20
S2 E32
Mastering Up [Grab Bag]
2023-03-22
S2 E33
Ten People Can Produce Seven People's Work [Team Management]
2023-03-24
S2 E34
Audio as Fiction and Non-Fiction [Audio]
2023-03-28
S2 E35
Supervising Art Through Retouches [Graphics]
2023-03-31
S2 E36
Exaggerate to Make Up for Information Loss [Animation]
2023-04-03
S2 E37
Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
2023-04-05
S2 E38
Emphasizing Text [UI]
2023-04-08
S2 E39
Using Tickets to Manage Tasks [Programming & Tech]
2023-04-11
S2 E40
Praise the Player! [Planning & Game Design]
2023-04-14
S2 E41
The Family Computer (and the NES) [Grab Bag]
2023-04-17
S2 E42
Dying Comes as a Relief? [Game Essence]
2023-04-19
S2 E43
How I Stuck With My Column [Work Ethic]
2023-04-21
S2 E44
An Up-Close Look at Smash Bros. Stages [Graphics]
2023-04-24
S2 E45
Development Secrets of the Original Kirby [Grab Bag]
2023-04-27
S2 E46
Paint an Accurate Picture of Your Game [Marketing]
2023-04-30
S2 E47
Behavior at Ledges [Design Specifics]
2023-05-02
S2 E48
Screen Shake [Effects]
2023-05-05
S2 E49
Don't Be Unresponsive [Planning & Game Design]
2023-05-08
S2 E50
Mountain Climbing Is More Than Just Climbing [Game Essence]
2023-05-10
S2 E51
Posing Suggestions [Animation]
2023-05-13
S2 E52
Voice Recording [Audio]
2023-05-16
S2 E53
Super Smash Bros. Brawl [Game Concepts]
2023-05-19
S2 E54
Don't Rely on a "Plan B" [Work Ethic]
2023-05-21
S2 E55
Canceled Games [Grab Bag]
2023-05-25
S2 E56
Menus Define Your World [UI]
2023-05-27
S2 E57
Branching Tastes [Work Ethic]
2023-05-29
S2 E58
Game Writing is Unique [Planning & Game Design]
2023-06-01
S2 E59
Explain Ideas to Everyone at Once [Team Management]
2023-06-05
S2 E60
The Basics of Pixel Art [Graphics]
2023-06-07
S2 E61
βͺ PRESS START [Grab Bag]
2023-06-09
S2 E62
Make Retries Quick [Game Essence]
2023-06-12
S2 E63
Family BASIC [Programming & Tech]
2023-06-14
S2 E64
Maps Are Game Screens, Too [Design Specifics]
2023-06-16
S2 E65
The Fun in Picking Sides [Planning & Game Design]
2023-06-19
S2 E66
Squashing and Scaling [Animation]
2023-06-21
S2 E67
Game Demos [Marketing]
2023-06-23
S2 E68
Daily Report Suggestions [Team Management]
2023-06-26
S2 E69
Games During My Childhood [Grab Bag]
2023-06-29
S2 E70
Kid Icarus: Uprising [Game Concepts]
2023-07-04
S2 E71
Broad Input, Broad Output [Work Ethic]
2023-07-07
S2 E72
Arranging Music [Audio]
2023-07-10
S2 E73
Is Your Game Appealing Enough to Start Over? [Game Essence]
2023-07-13
S2 E74
Motion Sickness in 3D Games [Planning & Game Design]
2023-07-17
S2 E75
Unifying Visual Style [Graphics]
2023-07-20
S2 E76
Hit Marks [Effects]
2023-07-25
S2 E77
The Team Behind Super Smash Bros. Brawl [Grab Bag]
2023-07-28
S2 E78
Color-Coding Your Game [UI]
2023-08-01
S2 E79
Game Essence in Shooting Games [Game Essence]
2023-08-04
S2 E80
Super Smash Bros. for 3DS / Wii U [Game Concepts]
2023-08-08
S2 E81
Bug Testing Never Ends [Team Management]
2023-08-12
S2 E82
Staying Organized with Hierarchical Outlines [Planning & Game Design]
2023-08-15
S2 E83
A Fight Between Live Action and Animation [Graphics]
2023-08-18
S2 E84
Guidelines [Grab Bag]
2023-08-22
S2 E85
Masahiro Sakurai on Creating Games Introduction Video
2023-08-24
S2 E86
Unexpected Results [Design Specifics]
2023-08-25
S2 E87
Damage Animations [Animation]
2023-08-29
S2 E88
Official Websites [Marketing]
2023-09-01
S2 E89
Keep Your Internal Pressure High [Work Ethic]
2023-09-05
S2 E90
Knockback in Super Smash Bros. [Programming & Tech]
2023-09-08
S2 E91
The Original Piece is Always Right [Audio]
2023-09-12
S2 E92
Make Important Elements Bigger [UI]
2023-09-15
S2 E93
More Game Essence Means Less Broad Appeal [Game Essence]
2023-09-19
S2 E94
Show and Tell: Some Rare Belongings [Grab Bag]
2023-09-22
S2 E95
The Perils of Interpolation [Animation]
2023-09-25
S2 E96
Planning Your Gameβs Rewards [Planning & Game Design]
2023-09-28
S2 E97
Do Graphics Impact Fun? [Graphics]
2023-10-03
S2 E98
Billboards [Effects]
2023-10-06
S2 E99
Flick Input [Design Specifics]
2023-10-10
S2 E100
Special Crossover! #1 [Special]
2023-10-13
S2 E101
Special Crossover! #2 [Special]
2023-10-16
S2 E102
Special Crossover! #3 [Special]
2023-10-19
S2 E103
The Majority Shouldn't Always Rule [Work Ethic]
2023-10-24
S2 E104
The Shoryuken Command [Game Essence]
2023-10-27
S2 E105
Super Smash Bros. Ultimate [Game Concepts]
2023-10-30
S2 E106
Avoiding Comparison [Planning & Game Design]
2023-11-02
S2 E107
Making Games as Part of a Company [Team Management]
2023-11-07
S2 E108
Fighter Reveal Videos [Marketing]
2023-11-10
S2 E109
Making Sequels [Planning & Game Design]
2023-11-14
S2 E110
Odds and Ends of Supervising [Graphics]
2023-11-17
S2 E111
Facial Animations [Animation]
2023-11-21
S2 E112
Strong Attack, Light Reverb [Audio]
2023-11-24
S2 E113
Game & Watch Designs [Grab Bag]
2023-11-28
S2 E114
I Want to Choose Fast! [UI]
2023-12-01
S2 E115
The Pros and Cons of Leaderboards [Game Essence]
2023-12-05
S2 E116
The Power of Suggestion [Work Ethic]
2023-12-08
S2 E117
How Multiple People Work on One File [Programming & Tech]
2023-12-12
S2 E118
Teaching Players How to Play [Design Specifics]
2023-12-16
S2 E119
Making Things Look Miniature [Graphics]
2023-12-19
S2 E120
Itβs Easier If They Already Know [Planning & Game Design]
2023-12-22
S2 E121
Creators Change, Too [Grab Bag]
2023-12-26
S2 E122
Finish Everything Within the Day [Team Management]
2023-12-29
S3 E1
What is βPlayβ?γ[Game Essence]
2024-01-02
S3 E2
Blade Trails [Effects]
2024-01-05
S3 E3
Let Them Skip, Let Them Pause [UI]
2024-01-09
S3 E4
Flipped Animation [Animation]
2024-01-12
S3 E5
Customization Lets Your Imagination Play [Planning & Game Design]
2024-01-16
S3 E6
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
2024-01-19
S3 E7
Dealing With Color Disparity [Graphics]
2024-01-23
S3 E8
Giving Feedback for Sound Effects [Audio]
2024-01-26
S3 E9
Show the Actual Game! [Marketing]
2024-01-30
S3 E10
Staying True to Your Concept [Work Ethic]
2024-02-02
S3 E11
Faithfulness Comes First in Licensed Games [Game Essence]
2024-02-06
S3 E12
Randomness Spices Games Up [Design Specifics]
2024-02-09
S3 E13
Turning Gift-Giving Into a Game [Grab Bag]
2024-02-13
S3 E14
Donβt Put Decisions Off [Team Management]
2024-02-16
S3 E15
Motion Blur [Graphics]
2024-02-20
S3 E16
Game Essence in Action Games [Game Essence]
2024-02-23
S3 E17
A: Work Ethic 1 (Category Compilation) #01ο½#10
2024-02-25
S3 E18
Animation Blending [Animation]
2024-02-27
S3 E19
Debug Mode [Programming & Tech]
2024-03-01
S3 E20
C: Planning & Game Design 1 (Category Compilation) #01ο½#09
2024-03-03
S3 E21
Crafting βSimilarβ Games [Planning & Game Design]
2024-03-05
S3 E22
Button Settings [UI]
2024-03-08
S3 E23
Competition and Abundance [Work Ethic]
2024-03-12
S3 E24
A World Without Footprints [Grab Bag]
2024-03-15
S3 E25
Presenting Scores [Planning & Design]
2024-03-19
S3 E26
Making Effects the Right Size [Effects]
2024-03-22
S3 E27
B: Game Essence 1 (Category Compilation) #01ο½#06
2024-03-24
S3 E28
Handicap Systems [Design Specifics]
2024-03-26
S3 E29
Making "Work" Games Fun [Game Essence]
2024-03-29
S3 E30
Balancing Ambient Sounds [Audio]
2024-04-02
S3 E31
Making the Imaginary Feel Real [Graphics]
2024-04-05
S3 E32
Using Parameters to Establish Characters [Planning & Game Design]
2024-04-09
S3 E33
Playing Games in Front of Other People [Marketing]
2024-04-12
S3 E34
Bug Testing Systems [Team Management]
2024-04-16
S3 E35
1986: The Year of Legend [Grab Bag]
2024-04-19
S3 E36
Portraying Fingers [Animation]
2024-04-23
S3 E37
Advancing Text [UI]
2024-04-26
S3 E38
Say It, and It Might Come True [Work Ethic]
2024-04-30
S3 E39
Better Than Not Being Able to Beat the Game [Game Essence]
2024-05-03
S3 E40
D: Design Specifics 1 (Category Compilation) #01ο½#08
2024-05-06
S3 E41
A World with Less Color [Planning & Game Design]
2024-05-07
S3 E42
Final Output [Graphics]
2024-05-11
S3 E43
Storage Tips [Grab Bag]
2024-05-14
S3 E44
Transparency Features [Programming & Tech]
2024-05-17
S3 E45
Average and Mediocre Are the Same Thing [Design Specifics]
2024-05-21
S3 E46
Mandatory Strategies and Strategic Balance [Game Essence]
2024-05-24
S3 E47
E: Team Management 1 (Category Compilation) #01ο½#07
2024-05-28
S3 E48
Play Testing Keeps Going [Team Management]
2024-05-28
S3 E49
Computer-Controlled Players [Planning & Game Design]
2024-06-01
S3 E50
Using Other Songs for Audio Reference [Audio]
2024-06-04
S3 E51
Flashing Effects [Effects]
2024-06-07
S3 E52
Destroying One Wall [Graphics]
2024-06-11
S3 E53
Always Keep Attack Collision in Mind [Animation]
2024-06-14
S3 E54
Targeting and Market Research [Marketing]
2024-06-18
S3 E55
Gameplay as Part of a Live Performance [Grab Bag]
2024-06-21
S3 E56
Echo Chambers [Work Ethic]
2024-06-25
S3 E57
Adding Help Text to Menus [UI]
2024-06-28
S3 E58
Game Essence in Strategy Games [Game Essence]
2024-07-02
S3 E59
Online Updates [Design Specifics]
2024-07-05
S3 E60
Manga-like Visuals [Graphics]
2024-07-09
S3 E61
In-Game Cutscenes [Planning & Game Design]
2024-07-12
S3 E62
F: Graphics 1 (Category Compilation) #01ο½#06
2024-07-16
S3 E63
Directors and Producers [Team Management]
2024-07-16
S3 E64
Start with the Climax [Planning & Game Design]
2024-07-19
S3 E65
The Limitations of Skeletons [Animation]
2024-07-23
S3 E66
When Ideas Won't Come [Work Ethic]
2024-07-26
S3 E67
How Good Were the Playerβs Actions? [Game Essence]
2024-07-30
S3 E68
Famicom and NES Audio [Audio]
2024-08-02
S3 E69
Making Things Clear, Even Without Words [UI]
2024-08-06
S3 E70
Turning Anything Into a Competitive Game [Grab Bag]
2024-08-10
S3 E71
Being Kind to Beginners [Planning & Game Design]
2024-08-13
S3 E72
Establishing Characters Through Their Design [Graphics]
2024-08-16
S3 E73
The Limitations of Particle Effects [Effects]
2024-08-20
S3 E74
Smash Bros. DOJO!! [Marketing]
2024-08-23
S3 E75
Speedy Screen Transitions [Design Specifics]
2024-08-27
S3 E76
Amplify Both Strengths and Weaknesses [Game Essence]
2024-08-30
S3 E77
G: Animation 1 (Category Compilation) #01ο½#09
2024-08-30
S3 E78
Elementary School Play Testers [Team Management]
2024-09-03
S3 E79
Never Get Into Fights [Work Ethic]
2024-09-06
S3 E80
Be Mindful of the Time Players are Giving You [Planning & Game Design]
2024-09-10
S3 E81
Rotation on Two Axes [Animation]
2024-09-13
S3 E82
H: Effects 1 (Category Compilation) #01ο½#06
2024-09-15
S3 E83
CRT Displays [Grab Bag]
2024-09-17
S3 E84
Odds and Ends of Supervising: Sora Edition [Graphics]
2024-09-20
S3 E85
HUDs [UI]
2024-09-24
S3 E86
I: Audio 1 (Category Compilation) #01ο½#07
2024-09-24
S3 E87
What Happens When You Shift the Center of Gravity? [Design Specifics]
2024-09-27
S3 E88
Give Yourself a Handicap When Balancing Your Game [Game Essence]
2024-10-01
S3 E89
No Masterpiece Has Bad Audio [Audio]
2024-10-04
S3 E90
A Directorβs Job is to Trim [Team Management]
2024-10-08
S3 E91
Mr. Iwata [Grab Bag]
2024-10-11
S3 E92
Up is Down, and Down is Up [Work Ethic]
2024-10-15
S3 E93
J: UI 1 (Category Compilation) #01ο½#08
2024-10-19
S3 E94
K: Programming & Tech 1 (Category Compilation) #01ο½#05
2024-10-19
S3 E95
M: Grab Bag 1 (Category Compilation) #01ο½#09
2024-10-22
S3 E96
Masahiro Sakurai on Creating Games: Finale Special
2024-10-22
S3 E97
N: Game Concepts 1 (Category Compilation) #01ο½#05
2024-10-29
S3 E98
L: Marketing 1 (Category Compilation) #01ο½#07
2024-11-01
S3 E99
A: Work Ethic 2 (Category Compilation) #11ο½#20
2024-11-05
S3 E100
B: Game Essence 2 (Category Compilation) #07ο½#15
2024-11-08
S3 E101
C: Planning & Game Design 2 (Category Compilation) #10ο½#18
2024-11-12
S3 E102
D: Design Specifics 2 (Category Compilation) #09ο½#18
2024-11-16
S3 E103
E: Team Management 2 (Category Compilation) #08ο½#15
2024-11-19
S3 E104
F: Graphics 2 (Category Compilation) #07ο½#13
2024-11-24
S3 E105
G: Animation 2 (Category Compilation) #10ο½#18
2024-11-26
S3 E106
H: Effects 2 (Category Compilation) #07ο½#11
2024-12-01
S3 E107
I: Audio 2 (Category Compilation) #08ο½#14
2024-12-03
S3 E108
J: UI 2 (Category Compilation) #09ο½#15
2024-12-06
S3 E109
K: Programming & Tech 2 (Category Compilation) #06ο½#09
2024-12-13
S3 E110
M: Grab Bag 2 (Category Compilation) #10ο½#14
2024-12-20
S4 E1
N: Game Concepts 2 (Category Compilation) #06ο½#09
2025-01-10
S4 E2
B: Game Essence 3 (Category Compilation) #16ο½#23
2025-01-14
Masahiro Sakurai
Masahiro Sakurai